starsector hull forge. Refitting a ship when out of dock will reduce its Combat Readiness, especially changing a hullmod outside of a dock. starsector hull forge

 
 Refitting a ship when out of dock will reduce its Combat Readiness, especially changing a hullmod outside of a dockstarsector hull forge  Chaos is all around and uncertainty fills the air of every hive world, forge world and agri-world of what shall happen next

Escort means that they protect the rear and flanks of ships. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. Reverted numerous weapon balance changes. 0 – High Risk, High Reward Difficulty Options. Ion cannons are a good weapon for Herons as they can knock out an enemy’s engine which is quicker than breaking through shields and armour. Evolution 3. Means I should avoid looting random caches and shipwrecks (historian planted Legion14 blueprint into a shipwreck after I bought info from. The hull mod I most frequently build in is the drive field one because it takes so much OP. loading. DOWNLOAD. Ok, you need a seperate structure to make stuff from that, called hull forge. Starsector > Mods > [0. The ship hull variant isnt found, but i've redownloaded the mod several times in attempts to see if something just didn't download. 96a] Carter's Freetraders - V 1. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. Heavy industries produces $25k of personal budget per unit of production. 96a] Industrial. How to get blueprints by raidingAdding Built-in hull mods to different ships. Re: [0. Lots of ads claim to be special “programs” but in reality are not. on Today at 04:26:09 PM Modding Resources. s-mods with hull restoration are +5% each, so 10%, 15% it you take the leadership tree, 65%. Increased fuel/cargo holds is neat when installed on a tanker or freighter, more fuel and carry. You will deploy less and less of your fleet as the game goes on. If you want them to keep their distance, make sure to also equip them with extreme range weaponry, or go with missile boats or carrier hybrids and assign rally points for them. II or an Atlas Mk. An impact by weapons fire, another ship or other object, or an explosion from a disabled/destroyed ship, will reduce armor HP in the. No longer considers nanoforges in your inventory for bonuses, only salvage gantry hullmod and modded ones as well as all generic civilian ships. And btw, you can also add ship components which will help, but. First off, thanks! I don't mind a question like this at all. Does the hull forge also come from upgrading the ancient industry building? So far I've only found the experimental nanoforges on labs and such that allow you to print a ship from the forge template. This is a work in progress, so if you are a competent modder please consider adding to this. 8. 1a] Supply Forging 1. He. Basic maintenance (standard) is 70%, meaning up to 20%. I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. Heavy frigate: to put it shortly, it's basically the child of a frigate and a destroyer. 1a] More HullMods 1. 95a] Hullmod. 1. 51K subscribers in the starsector community. 1. Some hullmods are built into ship hulls and cannot be removed. I think emergency flux vents would be more balanced if it also had a dissipation penalty for every charge that gets used up, say, -3% flux dissipation, or -4% after the new update, so then once they are all used up even a ship that has good initial flux. That shrinks 186 inventory space down to 1 space used at base level. json file Mod_Info. An exact setlist wasn't found. 95. Hopefully fixed a bug with repeating mothership interactions. 0. Using hull mods (0 DP) you can configure a ships AI to retreat when at a certain damage threshold, various levels of CR, or when they run out of missiles. When installed into an appropriate industry, a Pristine Nanoforge increases the industries' production of all commodities by 3 units. 1a] Arma Armatura v2. Maybe. Only 2 logistics mods per ships. Go to starsector r/starsector. In terms of 'lore friendly', the Tempest (and Shep) is the proof-of-concept. This appears to be because I accidentally set a courier contract to ship everything to a hull forge on another planet. 3. Variable Assembler produces small amounts of the item, but doesn't use an industry slot. Try focusing on one faction at a time. you want a carrier protected from the front by a line cruiser) you assign the escort the escort orders. 96a] Foxy's Quality of Life Cosmetic Tweaks by Foxy [0. 1) — gain XP for ships, spend it on S-mods. Hull Modifications: • Experimental Hull Modifications: Provides a base to all other hull modifications in this mod. III, at less than 1/3rd the cost. I liked armor tanking in 0. Forge Production 1. 0. You take our your Gryphon in the skirmish phase of the battle and blow up 2-3 capital ships. 95. Recommended for people with 6 GB of System RAM. Modded missles that are either: infinite but more useful, or: limited but with clear, easily accessible strong points feel much better. Re: [0. 95. RuntimeException: Ship hull variant [kite_Stock] not. I wish they were more balanced in some other way instead but the easy go to seems to be just make it cost a lot to maintain and keep it OP. 4. Discor. ago • Edited 1 yr. "Now we forge a new alliance, to guard the tomb of space, and to find within its cold expanse, the salvation of our race. 1. Starsector > Suggestions > Gryphon's missile autoforge and AI behavior. Open IntelliJ IDEA. Once activated, it refines 185 ore and 1 heavy machinery in you inventory per day and in return gives 1 custom commodity (Platinum) until the inventory is out of source materials. Thanks to Originem for the original mod Extra System and permission to continue his work! Refactored and updated to 0. Evolution 3. Reply. Features. This helps as your slower capital speed and flux makes keeping some distance desirable. A 25% penalty to upkeep for everything is painful. Granted, 90% reduction of a reapers at 75% success chance is pretty solid and was not possible before in. With ion pulser it'll take an hour to destroy even enforcer. - Additional armor and hull and light shield capacity for basic Archean Order station. - Watch as all the ships are deleted. ago. Starsector > Mods [0. fs. There's a mod that lets you edit the thresholds for it so it'd work with your high fleet size. v0. The csv file will typically be at the top or bottom of the list, and has all that mods ships in it, with flux, shield type, hull mass, and other characteristics. The point of all these range extension hull mods and skills is to allow you to use the RCE's at their full potential without hugging your target, as the MIN range to spawn all 5 rifts from a single RCE increases with the total range of the weapon. GTG - Hull Mod Tier List. Re: [0. Sounds like some sales BS. Step 1: Store a ship of you choice on the Hull Deconstructor. 9. : The more DP your entire fleet has, the more you get to deploy. A capital sized Refinery/Forge ship based on Ontheheavens Forge Production hull mods. With EMR, autoforge and some captain skills you can repeat this trick several times if you pilot the ship well. 2%. beast_regards • 3 yr. 1813ae Shadowyards Reconstruction Authority Tyrador Safeguard Coalition Arsenal Expansion. v2. TheOrganHarvester123 • 1 mo. 6 Add Rohkea-class Frigate, Pinnance-class Frigate, Lupus-class Missile Frigate, T-20 Umbaran Starfighter. 3. I. Sounds like some sales BS. 8. It's worse at direct fights than most other capitals, has a worse system than an Astral, less bays than an Astral, and isn't as cheap as a Prometheus Mk. g. 1a-RC6 Vanilla Starsector only way in general to increase difficulty in battles outside of your situational control that im aware (in vanilla starsector anyway), is to select starfarer mode at the beginning. -Changed the weapons on the Tick wing to match the description - Now has all JYD weapons as intended. intrinsic_parity. Right click is set to Eliminate. Removed extra skill point scaling. You feed the horror AI run Forge enough different hulls, you're rocking +50% DPS, but you're also running +100% cost on each hull. 26. Starsector > Mods > [0. A 25% penalty to upkeep for everything is painful. Open Spotify Playlist. Forge Production v1. fs. 1. Hoboman2000 • 1 yr. Thanks for the reports, both of these are now fixed in dev. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. To access the best mods and community content for this game, you need to log in or register at Nexus Mods, the largest network of free game mods. Increase your budget by producing more. The Grug lifestyle. (10% armor and hull damage repaired after battle at no cost and increases ship recovery chance by 25%. 2000-3000 are enough to steal the forge without a bombing. Celebrating 2k subs and the end of another series, here's my tier list. Not completely true. It is 80dp to field instead of the normal 40dp because its keeping its autoforge and will be WAY stronger in the players hands, also its 1. Starsector has a variety of playstyles that suit different people in different ways and Starsector's skill tree affects those styles greatly. Then of course if you are paying hazard pay, the colony will cost more to upkeep. I have sufficient parts such that I could produce the hull in question with the 50% discount, but I can't select to reduce the cost using parts until I select a hull, and I can't. Anyway, have fun. The laboratory also increase the production of 3 random commodities on your planet) Arthur_The_Ok • All hail the [SPACE DORITOS] • 1 yr. • 1 yr. 96a] Industrial. 95. No surprise, most combat hull mods ended up in high tiers. Supply Forging gives you the option to convert these junk into supply. These buildings cannot be build normally but have to. several that attempt to blend in with Starsector's base content while still throwing some unique ideas into the mix. with shields that are very far away from. There is a mod that updates the JRE of starsector in the discord server. NEWSPAPER ARCHIVES: Vancouver Daily Province Archives 1894 - 2021. 2. Quote from: Elijah on April 20, 2017, 03:42:10 AM. 3 (forge_production) Commissioned Crews 1. you have an onslaught and a legion, and you want the onslaught in front of the legion, you assign the legion to escort the onslaught. This tool is built by defenders for defenders. Go to starsector r/starsector. Fatal: Ship hull spec [csp_griffinP] not found. Some hullmods are built into ship hulls and cannot be removed. 9 factions: Galactic Empire, New Republic, Galactic Republic, CIS, Mandalorian, Zann Consortium, Black Sun, First Order and Chiss Ascendancy. - Adjusted the hull repair rate of its passive system from 1% to 0. Efficiency overhaul reduces fuel, supply, manpower needed for these ships to function. I like to install 2 assault chainguns in the front medium ballistic points and double mashine guns in the small slots. RuntimeException: Ship hull variant [kite_Stock] not found! java. 3. Re: [0. - Lynx hull increased to 4500 from 4000, armor increased to 650 from 600. 4X game features in Starsector. Main Features. B - compromised hull, faulty power grid. Maxing flux Vents - This is my strategy 95% of the time. It used to be called Starfarer. fs. IMHO it's better to synergise Advanced core with Optics mod for a hard-hitting long-range 4-turret battleship, or forget that, use autopulses and plasma cannons (or whatever) and shield/flux mods to maximize the time a paragon can use its shield system to tank any given amount of damage by switching between shields. They deal fragmemtation damage, and quickly shred exposed hull, as well as denying enemy fighters completely, and sheer volume of missiles will usually prevent enemy missiles from getting. Yeah, I used to spread my colonies around as well. Hiver Swarm is a non player enemy AI faction designed to be aggressive invaders and can colonize systems. 0 with ease and take your gaming experience to the next level. Refitting a ship when out of dock will reduce its Combat Readiness, especially changing a hullmod outside of a dock. 7MB ; 659-- Nexerelin. 2 as a flagship. How do you find these? Colonize any planet that has Industrial Ruins on it, and there is a chance that said ruins turn out to be a Rift Generator, whose capa. Revenant's SWP, no requirement changes) to the Lithovore, allowing its ships to visually thrust along with the main body. Join a faction to gain useful support and represent them in war and peace, or start your own. 96 changed some UI code and some mods can have. starfarer. and you could get a 3 days production report right after activating an ability. Humans can make things, especially considering the technology level in starsector's universe. ago. As you see, you will have just +- 50% hull damage of this weapon, with 300 whield dps. • Over-Engineered: Provides 20% OP bonus and some slot-points to the ship when built-in. take these to a system with a red star in the lower left of the system map called seele. impl. It converts metal and heavy machinery to supply. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. And you'll be free to control who to declare war on. 0. For me it is: D:SpieleStarsectorstarsector-coredataconfig. Upgrade the station to heavy and capital shipyard, and install nano-forge to improve the ship production quality. I'd like to know your opinion. I personally found that a few more content & hull options makes the game feel a lot deeper and creates more diversity. D - degraded drive field, increased maintenance. This means that you can. 3. Their unique engine systems enable them unparalleled speed when weapon systems are not active, and a boost to engine power, fire rate, damage dealt and flux dissipation during high flux situations, at the cost of reduced peak operating time, increased sensor profile, and decreased range and braking ability at high flux. yeh Starsector vanilla kinda designs missiles to be semi-useless unless super. -Decreased the speed of the Galleon from 70 to 50 and removed the missile auto forge and added the CFT hull mod missile storage expansion to the Standard loadout – Received numerous complaints it was OP for the missile forge. . Diplomacy events see faction relationships changing over time. Evolution 3. 1. 3. 95a] Ship Build: BSO Assault Sunder BSO stands for Build-in Safety Overrides. 4. Sunder has triple medium energy, which affords a lot of damage output via pulse lasers, heavy blasters, or phase lances, but eats a lot of flux. Sure there's a slight CR boost but other skills will make you far stronger. 1a] Forge Production v1. This wiki has been created to give documentation to game mods created for Starsector, a top-down open world, singleplayer space simulation game by Fractal Softworks. yeah I honestly can't go back to pristine ships after industry skills. The Prometheus is a capital-sized ship and is a Civilian Grade Hull, resulting in a very slow burn speed. The chain goes like this: Hull deconstructor allows you to fill the template by disassembling a ship, hull forge prints a certain ammount of ships of that kind from the filled template, emptying them and busting some of the templates, and then the lab can fix templates that get busted, allowing you to fill them again. Built a regalia type H, built in using a skill point Subliminal Messaging System (+10 to CR). 4-Most missiles -Increased HP to ~400 =====RC4=====-Patched for Starsector update 0. 183 that might be it. 95a] Industrial. With. -The AI, if not Reckless or Aggressive, will almost never but itself in harms way if it can be avoided. No, I did want to see the pool the AI draws from and the variant editor works for that, but is absolutely awful compared to the old per-ship list that was replaced by autofit. Flow Weaver worth it now? The game looks interesting, but Flow Weaver's early reviews were complaining about bugs, glitches, lack of saving, etc. Arcane signatures - Laboratory. 2. Industrial. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. Now what you need to do is put a forge template inside a Hull forge. Phaeton class tankers are much cheaper and less of a burden on the fleet’s speed than a Prometheus while still having more fuel than a Dram, I. ago • Edited 1 yr. 95. Save-game compatible. ago. Damn you posted this just after I went to bed, so could approve. New feature: Plausible way of obtaining hullmods - salvage from. 95. Shrike mandatory need heavy blaster, unlike tempest, shrike can and therefore must carry such weapon. This means that you can have ships with up to 6 s-mods. -Only 1 built in hull-mod, regardless of skills. Hull deconstructor - appears as a weapon array that's aimed at itself. This offensive array is backed by a robust energy grid capable of supercharging the energy weapon loadout, increasing damage output to devastating. New hullmods can be obtained by using "modspecs" available in. 96a] Fleet Journal by Ontheheavens [0. 1a] Industrial. 95. You then take the new blueprint to. Admiral; Posts: 1393; Re: Hull Mod Guide. As if that wasn't enough, it also provides you with up to +15% CR with 3 built in mods and the two combat related industry tree skills prior to hull restoration are some of the best in the entire tree for my playstyle and I would argue in general, too. Hullmod Edit Hullmods are modifications that can be made to a ship through the Refit Screen, at an Ordnance Point cost. The main problem is the ion pulser. 1. Augmented drive field is actually kind of a cool option. Quote from: qinta on April 27, 2021, 07:05:55 AM. clumsyninja240 • 2 mo. Aria the Escalation v. Also, as an experiment, I bought info for nanoforge from him, reloaded game, went to the equipment cache, but no forge. . There should be "Manage built-in hull mods" alogside options like "open comms directory" and "Visit the dockside bar". a – Campaign content expansion with. Beta makes many copies. Supply Forging gives you the option to convert these junk into supply. c – Campaign content expansion with. Guide. starfarer. TheThunderhawk • 3 yr. With our comprehensive installation and usage guide, you'll be able to install and use [0. Augmented drive field is actually kind of a cool option. Features. These are meant for broader use within the. 16. StarSector Wiki is a FANDOM Games Community. Zero down with 2. The ship can also be renamed and its weapon groups changed here. combat. - Civilian ships gain a set percentage of all XP gained at the end of a battle. Azrael9986 • 4 yr. Stoner nerfed to match it's makeshift look, hull 10000>9500, Armour 850>800, Max Flux 9500>9000, Flux diss 400>380,. Systems like armor and hull are great for low tech and midline, where high tech benefits from better shield systems. c - Campaign content expansion. 7. 1. It was built to utilize the Diktat's unique energy weapons, and features several questionable tuneups. Repairing a ship with 1 d-mod costs 1. You need to slot them into a hull forge and just wait, the ship will be deposited into the colony’s ship storage the same as with custom production. Let´s see witch are the best !Something about Starsector (From official website)Starsector (. Step 2: Wait. Ships with officers piloting them or permanent hull mods are always recoverable, yes. Not sure about the name tho lol. Evolution 3. - Added Micro-Forge system * Used by the BasileusElevate your Starsector gameplay with the [0. . 95. You need to slot them into a hull forge and just wait, the ship will be deposited into the colony’s ship storage the same as with custom production. • Logistics Overhaul: Strips the ship of all combat capabilities in favour of logistics. I went with destroying the station and then tactical bombing the Persean league. With hardened subsystems and a ship either tanky or mobile enough you can literally just wait out LP or pirate fleets to go to 0 CR. However, it was apparently removed, due to the author bitching around or something else, and I'm looking for something good and balanced. Hm, could you make the Hull Forge either produce a token amount of trade goods or provide regular production capacity for your heavy industry, seeing as it's considered industry? EDIT: Also it feels a bit wrong that you can send out large raiding parties with the privateer base, regularly pillaging the core worlds without triggering any. Problem is, this strategy doesn't always work, for example, Culann is too well defended, I would need like three thousand marines to make it work. If it has an alpha core installed itll add one builtin logistics mod, in addition to the 2 random smods itll build in for a total of 3 extra with alpha core. 1. You may now choose 2 from each category of 5 hullmods rather than having to choose 2 from all 10. 1. My Astral is just a big missile forge for my perdition bombers and Cobras. ". 96a - Campaign: * New/revised miscellaneous dialogue, descriptions, and interactions * Added special interaction for the PK mission. ShipHullSpecLoader - Loading hull skin [C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredatahullsskinsrawler_tritachyon. in the players hands its beyond strong especially with the right load out. (5,7) 15 damage, 85% reduction. on September 14, 2019, 07:53:13 AM. • 4 yr. They also like to include some of the best new features inside those giant mods. The Grug lifestyle. - open up the settings. Just a note that any research station u can find has a chance to let u use a forge template, its a bit annoying to remember where. « Reply #64 on: March 10, 2023, 09:03:29 AM ». Shrike mandatory need heavy blaster, unlike tempest, shrike can and therefore must carry such. f - Campaign content expansion. 240 AI ship points means 50% boost up to -50%. Now what you need to do is put a forge template inside a Hull forge. Quote from: Elijah on April 20, 2017, 03:42:10 AM. - Fix issue where default fleet inflater would ignore average s-mods parameter due to no_build_in rule being added to every hull mod 0. The theme has a early 1900s German aesthetic. So about reverse engineering, it's work now for SwP, HMI, Brighton, and ScalarTech, but still nihil for Tahlan Shipworks, oh well, doesn't really matter, i can just use console command for that. Updated to 1. The Executor-class Missile Battleship is a customized Pegasus hull fielded by the Sindrian Diktat. - Added Linked Hull (Copied from Dark. Added a setting to disable hull production limitations. Last I played it added +25% income to the colony. Even if it's not, taking hull damage can cause crew losses. starfarer. scripts. Here is their closest one (from 11/02/1989), which may be similar: "Blow at. zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher. For the items, this correctly only shipped filled templates to the hull forge, but it also appears to have shipped the ships in storage as well, and because the hull storage doesn't have a ship storage section, it appears to. -ANY CREWED SHIP can have any "S+ Mod", even civilians, within reason. laboratory (after the hull forge used a template, this template is turned into a degraded template. There are 3 industries, the lab, deconstructer (i forgot the specific name) and constructer (again forgot specifics). ago • Edited 1 yr. 96a] Fleet Size By DP by Chozo [0. skin] 165709 [Thread-7] INFO com. 1a] Ruthless Sector 1. Thorrbane • 1 mo. Also, you can't reverse engineer copied ships in the engineering hub, sadly. well i used the formula (2962-1850)/1850*100. 6. Hullmods are modifications that can be made to a ship through the Refit Screen, at an Ordnance Point cost. - Fix issue where default fleet inflater would ignore average s-mods parameter due to no_build_in rule being added to every hull mod 0. How to get blueprints by raidingRe: [0. Credits. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. Or edit the ship excel table to decrease specific ships' fuel costs. Edit- almost forgot that putting a Alpha core on the. 7. There are three types of buildings connected with the templates. 96a] Industrial. Hopefully fixed a bug with repeating mothership interactions. As far as ship choice, it sounds like you have something that works for you, at least for now. Like others said as well, have a couple colossi and bring lots of supplies. Tools, guides, and other resources. None of these would stop me personally liking and using the hullmods where appropriate 8-) PD Pep: Cost the same, effect the same, double the CR decay penalty from 5% to 10%, and possibly add a 5% flux cost increase for PD weapons if that is not too much of a pain to script. Uploaded: 23 Feb 2019 . Will be interested to hear more. I liked armor tanking in 0. 9. That way you can easily turn it on and off again. 95. Current Changelog. Diplomacy events see faction relationships changing over time. 3. Eji1700. Their home world is found in deep space and their relations range from inhospitable to hostile for all factions. fs. Hoist the sails and go pirating. 1a-RC3] Hull Restoration.